The game is somewhat reminiscent of The Binding of Isaac, only with the key difference that there’s no roguelike shenanigans going on here - the dungeons stay the same, because again, the focus here is speed. Everything about is fast-paced, from character movement, to attacks, to your options for moving around the hub world (more games should utilize fast travel as wel as this one does), and the dungeons are small enough that you can legitimately squeeze them in during even the shortest commutes. The game places a premium on getting in and out of dungeons as quickly as possible, to the point that the game gives you a timer and a reward for beating your previous best times. I genuinely believe that Cladun Returns has a great concept, and that it executes it exceedingly well. I don’t think these two sentiments are mutually exclusive, either. It’s a fast-paced, twitchy dungeon-crawler, the sort of thing that’s perfect for playing on the Vita…and yet, at the same time, it kind of bores me. Cladun Returns: This is Sengoku! is one of those games that I appreciate more than I actually enjoy.
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